Aurora Worlds
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  • πŸ“šEXPLANATIONS
    • 🧐Custom Items
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On this page
  • Obtaining Claim Blocks
  • Creating a claim
  • Expanding a claim
  • Blacklisting Players from a Claim
  • Abandon Claims
  • Claim Commands
  • Claim Flags [Commands]
  • Claiming Flags [Flags]

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  1. EXPLANATIONS

Claiming

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Last updated 6 months ago

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Obtaining Claim Blocks

We do not sell claim blocks. You can earn them fairly easy by playing, voting, opening crates, and much more.

Creating a claim

To create a claim, hold a golden shovel and type /claim. From there, left-click the stone block within the GUI. This will create you a basic starting 9x9 claim.

Expanding a claim

To expand your claim, you have two options.

Easier Option: Face a direction at which you want your claim to expand in, and type /extendclaim <length>. The length you choose is how many blocks that side of your claim expands.

Harder Option: Grab a Golden Shovel, find a corner of your claim (represented by a), double-right-click it. From there, walk in the direction you want to expand and right-click a block. Typically, we suggest going diagonally from the corner that way it expands two sides at once, naviage to the hopper

Blacklisting Players from a Claim

To blacklist a player from entering your claim, stand inside the claim and type /gpclaimsettings here. From there, select the Barrier icon. Click the Structure Void icon and enter the username. However, they must be online to do this.

Abandon Claims

  • We will not abandon/delete inactive claims for the foreseeable future. However, if a claim is created with no signs of progress (builds, terraform, chest contents, etc.), we will make an exception assuming the owner is no longer playing. You are able to choose where you make your base, ensure you are not near anyone by at least 200 blocks, this is a rule not a recommendation (). Utilize our server (Click) to help with this.

Claim Commands

Command
Description

/AbandonClaim

Deletes the claim you’re standing in.

/ClaimExplosions

Toggles if explosions are allowed in the claim.

/Trust

Gives another player permission to edit in your claim.

/UnTrust

Revokes any permissions granted to a player in your claim.

/AccessTrust

Gives a player permission to use your buttons, levers, and beds.

/ContainerTrust

Gives a player permission to use your buttons, levers, beds, crafting gear, containers, and animals.

/TrustList

Lists the permissions for the claim you’re standing in.

/SubdivideClaims

Switches your shovel to subdivision mode, so you can subdivide your claims.

/RestrictSubclaim

Restricts a subclaim, so that it inherits no permissions from the parent claim.

/BasicClaims

Puts your shovel back in basic claims mode.

/PermissionTrust

Grants a player permission to share his permission level with others.

/Untrust All

Removes all permissions for all players in your claim.

/AbandonAllClaims

Deletes all of your claims.

/GivePet

Gives away a tamed animal.

/ClaimsList

Lists a player’s claims and claim block details.

/Trapped

Gets a player out of a land claim he’s trapped inside.

/UnlockDrops

Allows other players to pick up items you dropped when you died.

/Claim Transferblock

Transfer claimblocks to another player.

Claim Flags [Commands]

Command
Command Explanatrion

/setclaimflag

Sets a flag in a claim.

/unsetclaimflag

Removes a flag from a claim.

/listclaimflags

Shows a list of all flags set in the claim.

/allflags

Shows a list of all flags that you have permission to use.

Claiming Flags [Flags]

Flag
Flag Explanation

NoMobDamage

Prevents mob damage in this area. This does not affect players, this will only prevent entities from damaging passive mobs. (ex: wolves cant hurt sheep)

NoMobSpawns

Prevents ALL mobs from spawning in this area, good or bad!

NoMobSpawnsType

Prevents specific types of mobs from spawning in this area. Can support multiple types. Must use Spigot EntityType enums. To add multiple types, separate with a semi-colon ; Example usage: /setclaimflag NoMobSpawnsType creeper;cow;zombie;wandering_trader;phantom

NoMonsters

Prevents all bad mobs from spawning in this area, and will also prevent them from entering the area. If they do, they will be removed.

NoMonsterSpawns

Prevents all bad mobs from spawning in this area. If they spawn outside of the area, they will be able to walk in.

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